Rendering Glass and Other Refractive Materials in Cycles
English | MP4 + Project files | 1280 x 720 | AVC 1395 kbps 29.970 fps | AAC 128 Kbps | 00:53:00 | 836 MB
Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you?ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you?ll become familiar with optimizing Cycle?s render settings for best performance verses best result. As a bonus you?ll be walked through a brilliant technique for faking believable caustics introduced by Bassam Kurdali on the Tube Open Movie blog.
Content:
1 Working with the Glass Shader in Cycles
(26:37)
2 Creating Fake Glass in Cycles
(26:11)
Código:
http://uploaded.net/file/ckec83jm/part1.rar
http://uploaded.net/file/ko7t0xwz/part2.rar
http://uploaded.net/file/qh2d7r2k/part3.rar
http://uploaded.net/file/r62khl8a/part4.rar
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