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Adding Facial Topology in Maya

voska89

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Adding Facial Topology in Maya
Flash Video | English | FLV + Project files | 1280 x 720 | AVC 600 Kbps 15 fps | AAC 130 kbps | 44.1 KHz | ~1 hour | 403 MB
Genre: eLearning Video
In this Maya tutorial, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.

Content:
1. Introduction and project overview
2. Isolating the head geometry
3. Creating initial loop topology around mouth
4. Rerouting geometry along cheek and chin
5. Shaping the lips
6. Starting the interior of the mouth
7. Building the teeth
8. Modeling the tongue
9. Making final adjustments to the model



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